﻿package frEngine.shader.filters.vertexFilters.def
{

    public class ECalculateOpType extends Object
    {
        public static const None:int = 0;
        public static const Proj:int = 1;
        public static const ViewProj:int = 2;
        public static const WorldViewProj:int = 3;
        public static const World_And_ViewProj:int = 4;

        public function ECalculateOpType()
        {
            return;
        }// end function

    }
}
